Guess the Sound, an ordinary board game played by four friends, releases a warning signal to Merlin's Facility. In doing so, the four friends are suspected to be involved in unleashing a curse brought by the game.
An adolescent girl gifts her friend an old board game, named Guess the Sound. In hopes of having a good time with all of her friends, the board game released multiple deafening sounds, triggering a warning signal to a British organisation, Merlin's Facility. In doing so, the four girls were suspected to be involved in incorporating the curse in the board game.
Meg gets high and hangs out with a human version of her cat along with a manifestation of her subconscious and discovers the difference between being alone and being lonely.
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