Guess the Sound, an ordinary board game played by four friends, releases a warning signal to Merlin's Facility. In doing so, the four friends are suspected to be involved in unleashing a curse brought by the game.
An adolescent girl gifts her friend an old board game, named Guess the Sound. In hopes of having a good time with all of her friends, the board game released multiple deafening sounds, triggering a warning signal to a British organisation, Merlin's Facility. In doing so, the four girls were suspected to be involved in incorporating the curse in the board game.
A headstrong biochemist must survive an island-wide physics/genetic experiment, while a group of flamboyant musicians on the mainland must survive the ongoing consequences of that experiment.
The teenage sole descendent of retired heroic inventors needs to continue their legacy to prevent a new threat from another world. But the only real choice is recruiting other talented teenagers into the “New League of Invention for Prevention - even if they are nothing like him.
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