Guess the Sound, an ordinary board game played by four friends, releases a warning signal to Merlin's Facility. In doing so, the four friends are suspected to be involved in unleashing a curse brought by the game.
An adolescent girl gifts her friend an old board game, named Guess the Sound. In hopes of having a good time with all of her friends, the board game released multiple deafening sounds, triggering a warning signal to a British organisation, Merlin's Facility. In doing so, the four girls were suspected to be involved in incorporating the curse in the board game.
An unlikely ragtag team of witches find themselves brought closer together as they gain custody of the child of one of the kingdom's most powerful and fearsome leaders.
In a chaotic world where dangerous beings no longer hide in darkness but walk amongst the living, a special group is tasked with protecting both sides.
Get up-to-date in industry knowledge, Scripts of the Month and more. By subscribing to our newsletter, you'll never miss the best stuff we have to offer.