Guess the Sound, an ordinary board game played by four friends, releases a warning signal to Merlin's Facility. In doing so, the four friends are suspected to be involved in unleashing a curse brought by the game.
An adolescent girl gifts her friend an old board game, named Guess the Sound. In hopes of having a good time with all of her friends, the board game released multiple deafening sounds, triggering a warning signal to a British organisation, Merlin's Facility. In doing so, the four girls were suspected to be involved in incorporating the curse in the board game.
In a chaotic world where dangerous beings no longer hide in darkness but walk amongst the living, a special group is tasked with protecting both sides.
A murdered white supremacist enters the Terminal, where he undergoes an evaluation of his life lessons. But the evaluation does not go as expected and leads to stunning consequences.
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